Posts from the ‘Business’ Category
September 12th, 2013
Elia Freedman: “Developing an application and making money at it is very very hard to do. Maybe your idea is the right one, maybe it isn’t. No matter the case, though, there are likely faster ways to validate the idea then writing an app.”
Another great piece on the cost of app development. If you’re thinking about writing an iOS, Android, or other mobile application make sure you do a bit of research before you start. I find most people are absolutely stunned by the cost of app development. Elia’s piece points to some other great articles that point out the how-to’s and the why-for’s of apps development, including a classic Craig Hockenberry Stack Overflow post on the true cost of developing their Twitter client, Twitterrific.
Elia later goes on to say:
Want to proceed anyway? Good for you. Just don’t go forward with blinders on.
August 17th, 2013
We’ve added a new, silly, little application to the mix. It’s called Arrgly. A few years back we’d created a project to explore REST URL shortening services from Objective-C and Cocoa. The code could shorten a URL using a number of services, like bit.ly, ping.fm(gone), tr.im(gone), and a little white label shortener called YOURLS, as well as a few others.
We have a URL shortening service called f67 that uses YOURLS. It became obvious, after a few years, of starting the browser, logging in, pasting the link, pressing the shorten button, and copying the link back to the paste board on iOS that there had to be a much better way. We resurrected the URL shortening code, ARC‘ified it, and created a project. That project became Arrgly.
Yeah, it’s not attractive, and has a funny name, but it does exactly what we needed. It makes shortening a URL using our YOURLS based shortener as easy as copying a URL, starting Arrgly, and pasting the resulting short link that was placed back on the paste board for us.
It’s available in the App Store and, yes, it’s FREE.
If you decide to use it and would like a new feature or would like to report a bug, get in touch.
P.S. Yes, if you’re a designer and feel like improving Arrgly in exchange for our undying love and credit for the app design, we’re listening. Contact us: firstname.lastname@example.org
July 5th, 2012
Three years ago my brother and I introduced RxCalc. I remember arriving at his home for our annual Fourth of July festivities a bit bummed. I’d submitted RxCalc for review 21 days earlier and it still hadn’t been approved. When I walked in the door my brother asked if we’d been approved. I said no. We decided to go check the status anyway, and it had been approved! It was pretty exciting to see our first iOS application for sale and it was even better to know it shared its birthday with the birth of the United States of America.
Happy Independence Day!
April 18th, 2012
Are you looking for a partner to help make your iOS dream application a reality?
Get in touch, we’re here to help: email@example.com
February 12th, 2012
Apple Core Labs is open for business. If you are looking for an iOS developer, look no further. Make contact, let us know what you’re thinking. We’re here to turn your vision into great looking iOS application.
February 12th, 2012
I’ve been an iOS developer for the better part of four years now. Most of that time has been spent doing my own thing, but I’ve done work for others along the way. At one point a few years back I was bidding on some jobs for a games company. I sat down, looked at the document they’d given me, and wrote up a proposal.
A couple days later I received an email back saying they thought my pricing was too high. Too high? Really? Basically they wanted to pay me about 1/3 what it would cost to develop the application. When you’re excited about doing work for someone and they come back at you with something like that, what do you do? You let the work walk out the door, that’s what you do.
It seems I’m not alone when it comes to people undervaluing the work of iOS developers. There is a really well know Mac and iOS developer, Craig Hockenberry, who chronicled on the true cost of creating the Twitter client, Twitterrific.
“With such a short schedule, we worked some pretty long hours. Let’s be conservative and say it’s 10 hours per day for 6 days a week. That 60 hours for 9 weeks gives us 540 hours. With two developers, that’s pretty close to 1,100 hours. Our rate for clients is $150 per hour giving $165,000 just for new code. Remember also that we were reusing a bunch existing code: I’m going to lowball the value of that code at $35,000 giving a total development cost of $200,000.” – Craig Hockenberry, 10.13.2010
I’m not sure if people think it should cost less because these applications run on a small device, or because the app store has turned into a $0.99 thrift store, but the truth is we’re professional developers. This is what we do for a living. You should expect high quality work with all the spit and polish you’ve come to expect in applications you make your living using. I’m not saying we deserve it, I’m saying we strive to earn it. If we don’t deliver what you expect, with the quality you expect, you won’t be back. That makes me work very hard to deliver something you’ll be very pleased with and proud of.
Recently another developer, Kent Nguyen, shared his thoughts on the subject and does a great job pointing out how complex applications can become. It adds up rather quickly.
“The process is not a simple one and I usually guide/educate the client through all the considerations using the following steps” – Kent Nguyen, 01.31.2012
This is a great source of information for anyone trying to decide if they need an iOS application. Know what you’re getting into, before you get into it.